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FloatySprite

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I have read doc, but I didn't find about how to run without ‘BehaviorTree’ script. Does this plugin support something like this:

IBehavior my = LoadTree();
my.Update(tick);

I just want to treat BT as an asset, and run it in some non-MonoBehaviour class maunally.
 
No, the Behavior Tree component is required in order to execute the behavior tree. The runtime source is available though for you to be able to remove that dependency, but it doesn't exist out of the box (I have heard of people doing this so it is possible).
 
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