I am trying to get the HasTakenDamage from the movement pack to fully function. The enemy I have is able to receive damage and its health drops. I have even attached a log to make sure that it is working correctly and it is except the enemy doesn't populate its Attacker parameter with the character that shot it. I'm not sure how to get the Attack field to populate. I am using the UTPC controller, is there something I'm missing on that end for the enemy to know who it was attacked by?
Thanks!
My BT is attached for reference.
Thanks!
My BT is attached for reference.