Howdy,
As indicated in the title, I'm trying to figure out a way to make the tactical pack tasks to work on a 2D topdown game. I've been looking around but I saw no one asking this question, and I can't figure out a simple way to do it myself, if there is one.
I tried editing the scripts to prevent the object from rotating but that seems to just break everything, so now I'm considering whether to look into how to edit the scripts further to make it work, or if the way they work is too dependant on the object's rotation, to try to make my own 2D versions of these classes from scratch. Maybe look into a way to make only the NavMesh Agent rotate, but I'm afraid of such a system causing issues later on.
Thoughts?
As indicated in the title, I'm trying to figure out a way to make the tactical pack tasks to work on a 2D topdown game. I've been looking around but I saw no one asking this question, and I can't figure out a simple way to do it myself, if there is one.
I tried editing the scripts to prevent the object from rotating but that seems to just break everything, so now I'm considering whether to look into how to edit the scripts further to make it work, or if the way they work is too dependant on the object's rotation, to try to make my own 2D versions of these classes from scratch. Maybe look into a way to make only the NavMesh Agent rotate, but I'm afraid of such a system causing issues later on.
Thoughts?