Gameobjects that are part of the scene become unset in both itemactions and item definitions ... there is a transform i link to in each of those and it keeps getting unset... is this a known issue(or is it something i am doing wrong?)? is there someway to prevent this from happening? is there an alternate best practice (I hope not GameObject.Find, as i need to get this somewhat frequently at runtime)
(note that it works fine for prefabs, this is only happens with gameobjects in the scene)
(note that it works fine for prefabs, this is only happens with gameobjects in the scene)