duncanbellsa
New member
Hi everyone,
I'm a novice programmer looking to make an FPS with a Red Orchestra/Insurgency style aiming system, where there is a "dead zone" that the aiming takes place in. Essentially, aiming point of the gun moves around on the screen, and is not locked to the middle.
I've played around with the first person controller, and I can get the bullet to fire from the gun instead of the camera, but I am battling to figure out how to create a deadzone. There only seems to be settings to tweak the sway and bobbing, but no indication of a deadzone.
Any suggestions?
The below video shows an example of what I am looking to achieve:
Thanks in advance!
I'm a novice programmer looking to make an FPS with a Red Orchestra/Insurgency style aiming system, where there is a "dead zone" that the aiming takes place in. Essentially, aiming point of the gun moves around on the screen, and is not locked to the middle.
I've played around with the first person controller, and I can get the bullet to fire from the gun instead of the camera, but I am battling to figure out how to create a deadzone. There only seems to be settings to tweak the sway and bobbing, but no indication of a deadzone.
Any suggestions?
The below video shows an example of what I am looking to achieve:
Thanks in advance!