I think this is a fairly simple setup to reproduce...
Create a new Opsive character as AI/Agent.
Place in scene and on scene start have them walk away from the stationary camera (I'm using a BD seek waypoint but not sure it matters how you have them walk away).
The footsteps sound like they are coming from the stationary camera position, despite the AI character walking away from the camera.
In other words, the sound doesn't fade into the distance.
This happens the same no matter how many AI agents I have in the scene. They all sounds like they are right on top of my camera, even if I move my camera.
Cheers
Create a new Opsive character as AI/Agent.
Place in scene and on scene start have them walk away from the stationary camera (I'm using a BD seek waypoint but not sure it matters how you have them walk away).
The footsteps sound like they are coming from the stationary camera position, despite the AI character walking away from the camera.
In other words, the sound doesn't fade into the distance.
This happens the same no matter how many AI agents I have in the scene. They all sounds like they are right on top of my camera, even if I move my camera.
Cheers