C
CursedToast
Guest
Hi guys,
A couple of issues with footstep sound effects.
First, does the Camera Bob footstep mode require an animator (I hope not - it sounds ideal for first person) ? When trying to use it, I get a null reference error followed by this error:
Second, I tried switching to Fixed Interval as suggested to me prior (I do not use a model/animator for my character). However, footsteps continue to play even when you're holding down a movement button and your character isn't moving.
I created a video showing this behavior - the player transform nor the camera transform move so I'm not sure if this is a bug, requires more setup on my end, or is the tradeoff of using this mode.
Edit: I've since changed the height of my capsule collider from the default value of 2, to 1.5. Now I don't register footsteps at all. Can reproduce this with a fresh project and character. Not sure what I'm missing here...
A couple of issues with footstep sound effects.
First, does the Camera Bob footstep mode require an animator (I hope not - it sounds ideal for first person) ? When trying to use it, I get a null reference error followed by this error:
Error: There is no look source attached to the character. Ensure the character has a look source attached. For player characters the look source is the Camera Controller, and AI agents use the Local Look Source.
Second, I tried switching to Fixed Interval as suggested to me prior (I do not use a model/animator for my character). However, footsteps continue to play even when you're holding down a movement button and your character isn't moving.
I created a video showing this behavior - the player transform nor the camera transform move so I'm not sure if this is a bug, requires more setup on my end, or is the tradeoff of using this mode.
Edit: I've since changed the height of my capsule collider from the default value of 2, to 1.5. Now I don't register footsteps at all. Can reproduce this with a fresh project and character. Not sure what I'm missing here...
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