The third person perspective item has IK that allows the non-dominant hand to be repositioned. But I cannot find IK for the First Person Perspective Item?
Is there a way to reposition the non-dominant hand for the First Person Perspective item?
I am hoping that there is a solution I missed in UCC. But If out-of-the-box UCC does not have a mechanism for repositioning the non-dominant hand in first person:
- Is the recommended solution to create a custom animation for each rifle variation, pistol variation, etc? (this is scary amount of work)
- Would a custom implementation of CharacterIK attached to the first person game object possibly work? I am using a full humoid character for the arms, with just the other body parts invisible. And so I expect IK will work in this situation?
- Or is final IK a better option?
Is there a way to reposition the non-dominant hand for the First Person Perspective item?
I am hoping that there is a solution I missed in UCC. But If out-of-the-box UCC does not have a mechanism for repositioning the non-dominant hand in first person:
- Is the recommended solution to create a custom animation for each rifle variation, pistol variation, etc? (this is scary amount of work)
- Would a custom implementation of CharacterIK attached to the first person game object possibly work? I am using a full humoid character for the arms, with just the other body parts invisible. And so I expect IK will work in this situation?
- Or is final IK a better option?
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