Cheo
Active member
Hello, the fireball projectile seems to have received the fixed I asked for in 3.0.17p1, but one other issue arose in the demo scene : when throwing a fireball with the Atlas character you can see that he gets pushed back a little, presumably by the fireball projectile's collider. I haven't fully tried fixing this yet, maybe a simple origin transform change could do the trick, but that would prevent us from spawning the projectile right next to the character's hand if we want it to have a large collider, or maybe a workaround can be figured out ? In any case, we can't have this kind of issues in a demo scene.