Looking through the source code for ItemDefinition, it looks like we store the name of the item definition in the object.name property. However, this property creates garbage (per https://forum.unity.com/threads/request-gc-free-gameobject-name-api.517378/). Therefore, I'd like to request the addition of a new property that stores the name such that we don't need to create a new string / generate garbage every time we want to request the name of the item definition. Further, all instances of calling the name property in the UIS project (not sure if it all this is done) should reference the new Name property instead.