atmuc
Member
How can I expose a property of my custom ability on inspector Ultimate Character Locomotion/Abilities.
I can expose field like in Drive ability. When I set field on inspector, I does not call setter.
[SerializeField] protected bool m_CanAim;
public bool CanAim { get => m_CanAim; set => m_CanAim = value; }
I can expose field like in Drive ability. When I set field on inspector, I does not call setter.
[SerializeField] protected bool m_CanAim;
public bool CanAim { get => m_CanAim; set => m_CanAim = value; }