freddyatlantis
Member
Hi,
I've run through all explosion component questions that i could find, and this one comes closest to my case:
If my gameObject with the Explosion component is set to Explode On Enable, it will apply force and damage to test game objects, but if not set to explode on enable, the explosion has no affect.
What I really want this to be is a landmine for my player, but it has absolutely no affect on the player (not even with Explode On Enable checked). The player rigid body mass is set to 1.
When exiting play mode, I get one of these for each parameter that I changed:
Trying to update the managed reference registry with invalid propertyPath(likely caused by a missing reference instance)'managedReferences[8846753147430633478].m_ImpactRadius', with value '5'
This explosion object is in the hierarchy, do I have to instantiate it?
Does anyone have any idea where to look for a solution?
I've run through all explosion component questions that i could find, and this one comes closest to my case:
Explosion cannot exert force to rigidbody
1,When the grenade explodes, it cannot exert force to the surrounding rigidbodies. Or keep a tiny force forever.No matter how I change the values of m_ImpactForce and m_ImpactForceFrames. The results all the same. 2,If m_ExplodeOnEnable ture,the explosion can exert the correct force on the...
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If my gameObject with the Explosion component is set to Explode On Enable, it will apply force and damage to test game objects, but if not set to explode on enable, the explosion has no affect.
What I really want this to be is a landmine for my player, but it has absolutely no affect on the player (not even with Explode On Enable checked). The player rigid body mass is set to 1.
When exiting play mode, I get one of these for each parameter that I changed:
Trying to update the managed reference registry with invalid propertyPath(likely caused by a missing reference instance)'managedReferences[8846753147430633478].m_ImpactRadius', with value '5'
This explosion object is in the hierarchy, do I have to instantiate it?
Does anyone have any idea where to look for a solution?