digitalOctopus
Member
Hello,
I recall reading that the hang ability might be the most complex ability you've developed, and after looking through the code, I believe you! I wanted to ask how hard it would be to enable a character to run towards a hangable object, like an overhead pipe, and jump, grab, and swing from it? (either hold on and keep hanging/swinging or let go and swing off in some direction). I would feel confident writing the code myself but thought I'd ask if there's a strategy you would suggest.
I'm using Final IK for all my game's interaction points so I am spending some time creating abilities that integrate nicely with FIK, for what its worth. If/when Partel completes the PuppetMaster integration with UCC, I imagine that would make the interaction I'm looking for a little more tenable.
Thanks so much!
I recall reading that the hang ability might be the most complex ability you've developed, and after looking through the code, I believe you! I wanted to ask how hard it would be to enable a character to run towards a hangable object, like an overhead pipe, and jump, grab, and swing from it? (either hold on and keep hanging/swinging or let go and swing off in some direction). I would feel confident writing the code myself but thought I'd ask if there's a strategy you would suggest.
I'm using Final IK for all my game's interaction points so I am spending some time creating abilities that integrate nicely with FIK, for what its worth. If/when Partel completes the PuppetMaster integration with UCC, I imagine that would make the interaction I'm looking for a little more tenable.
Thanks so much!