Excess bobbing

Fenda

Member
We're getting excess bobbing when on the 2nd floor of a building in our map.

It happens when there is a collider for the floor the player is on (with surface identifier, not sure if that matters) and the ceiling for the level below is quite close and also has a collider. It seems like the body step logic gets a bit confused and is detecting the collider for the ceiling below instead of the floor you are on.

It's quite subtle but definitely a little nauseating when the camera bobs that much.
 
The camera bobs use a local position so the vertical position of the character shouldn't matter. Can you reproduce it within a fresh demo scene? I vaguely remember that something like this was fixed in one of the latest updates.
 
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