I always get these errors. I haven't used Opsive for a few years now as I've been idle with game dev. but I remember even last year I was getting errors when I tried to use it.
I installed Inventory system first. Then Character controller. The first 24 pop up automatically after import. The last one pops up when I try to open main manager of inventory system, which displays the UI but no content in any tab. Note, after importing character controller, I click tools -> controller -> installer and run the installer BUT I don't get the old character controller setup I remember, just continues to say installer. The only thing I've done otherwise in project was make a terrain and import a RAW heightmap for it. As well as import a few assets (path painter, dreamscapes, polygon character pack and a low poly water pack)
Errors are as follows:
Any ideas?
Unity 2020.3.12f1
All Opsive assets up-to-date
I installed Inventory system first. Then Character controller. The first 24 pop up automatically after import. The last one pops up when I try to open main manager of inventory system, which displays the UI but no content in any tab. Note, after importing character controller, I click tools -> controller -> installer and run the installer BUT I don't get the old character controller setup I remember, just continues to say installer. The only thing I've done otherwise in project was make a terrain and import a RAW heightmap for it. As well as import a few assets (path painter, dreamscapes, polygon character pack and a low poly water pack)
Errors are as follows:
Code:
Assets\Opsive\Shared\Editor\UI\TextControl.cs(132,31): error CS0012: The type 'TMP_Text' is defined in an assembly that is not referenced. You must add a reference to assembly 'Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
Assets\Opsive\Shared\Editor\UI\TextControl.cs(244,49): error CS0246: The type or namespace name 'TMPro' could not be found (are you missing a using directive or an assembly reference?)
Assets\Opsive\Shared\Editor\UI\TextControl.cs(245,62): error CS0012: The type 'TMP_Text' is defined in an assembly that is not referenced. You must add a reference to assembly 'Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
Assets\Opsive\Shared\Editor\UI\TextControl.cs(270,58): error CS0246: The type or namespace name 'TMPro' could not be found (are you missing a using directive or an assembly reference?)
Assets\Opsive\Shared\Editor\UI\TextControl.cs(271,79): error CS0012: The type 'TMP_Text' is defined in an assembly that is not referenced. You must add a reference to assembly 'Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
Assets\Opsive\Shared\Editor\UI\TextControl.cs(61,49): error CS0246: The type or namespace name 'TMPro' could not be found (are you missing a using directive or an assembly reference?)
Assets\Opsive\Shared\Editor\UI\TextControl.cs(62,62): error CS0012: The type 'TMP_Text' is defined in an assembly that is not referenced. You must add a reference to assembly 'Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
Assets\Opsive\Shared\Editor\UI\TextControl.cs(76,73): error CS0012: The type 'TMP_Text' is defined in an assembly that is not referenced. You must add a reference to assembly 'Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
Assets\Opsive\Shared\Editor\UI\TextControl.cs(103,58): error CS0246: The type or namespace name 'TMPro' could not be found (are you missing a using directive or an assembly reference?)
Assets\Opsive\Shared\Editor\UI\TextControl.cs(104,79): error CS0012: The type 'TMP_Text' is defined in an assembly that is not referenced. You must add a reference to assembly 'Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
Assets\Opsive\UltimateInventorySystem\Scripts\Crafting\RecipeTypes\CraftingRecipeWithCurrency.cs(28,13): error CS0103: The name 'ReflectionUtility' does not exist in the current context
Assets\Opsive\UltimateInventorySystem\Scripts\Exchange\Currency.cs(292,28): error CS1061: 'Currency[]' does not contain a definition for 'Contains' and no accessible extension method 'Contains' accepting a first argument of type 'Currency[]' could be found (are you missing a using directive or an assembly reference?)
Assets\Opsive\UltimateInventorySystem\Scripts\Core\ObjectCategoryBase.cs(426,34): error CS1061: 'Te[]' does not contain a definition for 'Contains' and no accessible extension method 'Contains' accepting a first argument of type 'Te[]' could be found (are you missing a using directive or an assembly reference?)
Assets\Opsive\UltimateInventorySystem\Scripts\Core\ObjectCategoryBase.cs(471,34): error CS1061: 'Te[]' does not contain a definition for 'Contains' and no accessible extension method 'Contains' accepting a first argument of type 'Te[]' could be found (are you missing a using directive or an assembly reference?)
Assets\Opsive\UltimateInventorySystem\Scripts\Crafting\CraftingRecipe.cs(101,13): error CS0103: The name 'ReflectionUtility' does not exist in the current context
Assets\Opsive\UltimateInventorySystem\Scripts\Crafting\CraftingRecipe.cs(232,13): error CS0103: The name 'ReflectionUtility' does not exist in the current context
Assets\Opsive\UltimateInventorySystem\Scripts\Crafting\CraftingRecipe.cs(259,13): error CS0103: The name 'ReflectionUtility' does not exist in the current context
Assets\Opsive\UltimateInventorySystem\Scripts\UI\Views\ViewDrawer.cs(288,21): error CS1061: 'List<View<T>>' does not contain a definition for 'EnsureSize' and no accessible extension method 'EnsureSize' accepting a first argument of type 'List<View<T>>' could be found (are you missing a using directive or an assembly reference?)
Assets\Opsive\UltimateInventorySystem\Scripts\Core\ItemDefinition.cs(510,26): error CS1061: 'ItemDefinition[]' does not contain a definition for 'Contains' and no accessible extension method 'Contains' accepting a first argument of type 'ItemDefinition[]' could be found (are you missing a using directive or an assembly reference?)
Assets\Opsive\UltimateInventorySystem\Scripts\Core\ItemDefinition.cs(517,26): error CS1061: 'ItemDefinition[]' does not contain a definition for 'Contains' and no accessible extension method 'Contains' accepting a first argument of type 'ItemDefinition[]' could be found (are you missing a using directive or an assembly reference?)
Assets\Opsive\UltimateInventorySystem\Scripts\Core\ItemDefinition.cs(706,26): error CS1061: 'ItemDefinition[]' does not contain a definition for 'Contains' and no accessible extension method 'Contains' accepting a first argument of type 'ItemDefinition[]' could be found (are you missing a using directive or an assembly reference?)
Assets\Opsive\UltimateInventorySystem\Scripts\Core\ItemDefinition.cs(732,28): error CS1501: No overload for method 'Contains' takes 3 arguments
Assets\Opsive\UltimateInventorySystem\Scripts\UI\Panels\ItemViewSlotContainers\InventoryGridIndexer.cs(246,44): error CS1061: 'List<ItemInfo>' does not contain a definition for 'EnsureSize' and no accessible extension method 'EnsureSize' accepting a first argument of type 'List<ItemInfo>' could be found (are you missing a using directive or an assembly reference?)
Assets\Opsive\UltimateInventorySystem\Scripts\UI\Panels\ItemViewSlotContainers\InventoryGridIndexer.cs(273,48): error CS1061: 'List<ItemInfo>' does not contain a definition for 'EnsureSize' and no accessible extension method 'EnsureSize' accepting a first argument of type 'List<ItemInfo>' could be found (are you missing a using directive or an assembly reference?)
ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
System.Reflection.Assembly.GetTypes () (at <695d1cc93cca45069c528c15c9fdd749>:0)
Opsive.Shared.Editor.UIElements.Managers.MainManagerWindow.BuildManagers () (at <800fb6aa0a6b4de0880880e2de7d741b>:0)
Opsive.UltimateInventorySystem.Editor.Managers.InventoryMainWindow.BuildManagers () (at Assets/Opsive/UltimateInventorySystem/Editor/Managers/InventoryMainWindow.cs:238)
Opsive.Shared.Editor.UIElements.Managers.MainManagerWindow.OnEnable () (at <800fb6aa0a6b4de0880880e2de7d741b>:0)
Opsive.UltimateInventorySystem.Editor.Managers.InventoryMainWindow.OnEnable () (at Assets/Opsive/UltimateInventorySystem/Editor/Managers/InventoryMainWindow.cs:217)
UnityEditor.EditorWindow:GetWindow(Boolean, String)
Opsive.UltimateInventorySystem.Editor.Managers.InventoryMainWindow:ShowWindow() (at Assets/Opsive/UltimateInventorySystem/Editor/Managers/InventoryMainWindow.cs:83)
Any ideas?
Unity 2020.3.12f1
All Opsive assets up-to-date
Last edited: