Hello, We just recently purchase the version 3 and trying to upgrade from that however we ran into some difficulties during the upgrade. We used to have this feature that will dynamically set up the character and build the character. However that does not work anymore with UCC version 3 where movement type map in ultimate character locomotion is null, and causing the active movement type to be null. We tried looking into this issue and it is seem to be cause by initiliazeMovementType function is called before any movement type is added through build character function. It would be great if you could help us to find a way to build the character at runtime, thanks