atmuc
Member
When I click play it takes a long to start. It is a general problem for big projects. When I use Project Settings/Editor/Play Mode Settings it starts very quickly but I have a problem with that mode. When I uncheck Enter Play Mode Options it works fine. I don't have any static variable in my character controller script. Is UCC fully compatible with Fast Enter Play Mode?
MissingReferenceException: The object of type 'AudioSource' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
Opsive.Shared.Audio.AudioConfig.GetAvailableAudioSource (Opsive.Shared.Audio.AudioSourceGroup audioSourceGroup) (at Assets/Opsive/Shared/Audio/AudioConfig.cs:509)
Opsive.Shared.Audio.AudioConfig.GetNextAudioSource (Opsive.Shared.Audio.AudioSourceGroup audioSourceGroup) (at Assets/Opsive/Shared/Audio/AudioConfig.cs:468)
Opsive.Shared.Audio.AudioConfig.Play (Opsive.Shared.Audio.AudioSourceGroup audioSourceGroup, Opsive.Shared.Audio.AudioClipInfo audioClipInfo) (at Assets/Opsive/Shared/Audio/AudioConfig.cs:349)
Opsive.Shared.Audio.AudioManagerModule.PlayAudio (UnityEngine.GameObject gameObject, Opsive.Shared.Audio.AudioClipInfo audioClipInfo) (at Assets/Opsive/Shared/Audio/AudioManagerModule.cs:132)
Opsive.Shared.Audio.AudioManager.PlayInternal (UnityEngine.GameObject playGameObject, Opsive.Shared.Audio.AudioClipInfo clipInfo) (at Assets/Opsive/Shared/Audio/AudioManager.cs:250)
Opsive.Shared.Audio.AudioManager.Play (UnityEngine.GameObject gameObject, Opsive.Shared.Audio.AudioClipInfo clipInfo) (at Assets/Opsive/Shared/Audio/AudioManager.cs:236)
Opsive.Shared.Audio.AudioClipSet.PlayAudioClip (UnityEngine.GameObject gameObject, Opsive.Shared.Audio.AudioModifier audioModifier, System.Int32 clipIndex) (at Assets/Opsive/Shared/Audio/AudioClipSet.cs:75)
Opsive.Shared.Audio.AudioClipSet.PlayAudioClip (UnityEngine.GameObject gameObject, System.Int32 clipIndex) (at Assets/Opsive/Shared/Audio/AudioClipSet.cs:46)
Opsive.Shared.Audio.AudioClipSet.PlayAudioClip (UnityEngine.GameObject gameObject) (at Assets/Opsive/Shared/Audio/AudioClipSet.cs:35)
Opsive.UltimateCharacterController.Character.Abilities.Ability.AbilityStarted (System.Boolean enableAttributeModifier) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/Abilities/Ability.cs:515)
Opsive.UltimateCharacterController.Character.Abilities.Ability.AbilityStarted () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/Abilities/Ability.cs:482)
Opsive.UltimateCharacterController.Character.Abilities.Ability.StartAbility (System.Int32 index) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/Abilities/Ability.cs:474)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion.TryStartAbility (Opsive.UltimateCharacterController.Character.Abilities.Ability ability, System.Boolean ignorePriority, System.Boolean ignoreCanStartCheck) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:1220)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion.TryStartAbility (Opsive.UltimateCharacterController.Character.Abilities.Ability ability, System.Boolean ignorePriority) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:1087)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion.TryStartAbility (Opsive.UltimateCharacterController.Character.Abilities.Ability ability) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:1076)
Opsive.UltimateCharacterController.Character.Abilities.Ability.StartAbility () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/Abilities/Ability.cs:463)
MissingReferenceException: The object of type 'AudioSource' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
Opsive.Shared.Audio.AudioConfig.GetAvailableAudioSource (Opsive.Shared.Audio.AudioSourceGroup audioSourceGroup) (at Assets/Opsive/Shared/Audio/AudioConfig.cs:509)
Opsive.Shared.Audio.AudioConfig.GetNextAudioSource (Opsive.Shared.Audio.AudioSourceGroup audioSourceGroup) (at Assets/Opsive/Shared/Audio/AudioConfig.cs:468)
Opsive.Shared.Audio.AudioConfig.Play (Opsive.Shared.Audio.AudioSourceGroup audioSourceGroup, Opsive.Shared.Audio.AudioClipInfo audioClipInfo) (at Assets/Opsive/Shared/Audio/AudioConfig.cs:349)
Opsive.Shared.Audio.AudioManagerModule.PlayAudio (UnityEngine.GameObject gameObject, Opsive.Shared.Audio.AudioClipInfo audioClipInfo) (at Assets/Opsive/Shared/Audio/AudioManagerModule.cs:132)
Opsive.Shared.Audio.AudioManager.PlayInternal (UnityEngine.GameObject playGameObject, Opsive.Shared.Audio.AudioClipInfo clipInfo) (at Assets/Opsive/Shared/Audio/AudioManager.cs:250)
Opsive.Shared.Audio.AudioManager.Play (UnityEngine.GameObject gameObject, Opsive.Shared.Audio.AudioClipInfo clipInfo) (at Assets/Opsive/Shared/Audio/AudioManager.cs:236)
Opsive.Shared.Audio.AudioClipSet.PlayAudioClip (UnityEngine.GameObject gameObject, Opsive.Shared.Audio.AudioModifier audioModifier, System.Int32 clipIndex) (at Assets/Opsive/Shared/Audio/AudioClipSet.cs:75)
Opsive.Shared.Audio.AudioClipSet.PlayAudioClip (UnityEngine.GameObject gameObject, System.Int32 clipIndex) (at Assets/Opsive/Shared/Audio/AudioClipSet.cs:46)
Opsive.Shared.Audio.AudioClipSet.PlayAudioClip (UnityEngine.GameObject gameObject) (at Assets/Opsive/Shared/Audio/AudioClipSet.cs:35)
Opsive.UltimateCharacterController.Character.Abilities.Ability.AbilityStarted (System.Boolean enableAttributeModifier) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/Abilities/Ability.cs:515)
Opsive.UltimateCharacterController.Character.Abilities.Ability.AbilityStarted () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/Abilities/Ability.cs:482)
Opsive.UltimateCharacterController.Character.Abilities.Ability.StartAbility (System.Int32 index) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/Abilities/Ability.cs:474)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion.TryStartAbility (Opsive.UltimateCharacterController.Character.Abilities.Ability ability, System.Boolean ignorePriority, System.Boolean ignoreCanStartCheck) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:1220)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion.TryStartAbility (Opsive.UltimateCharacterController.Character.Abilities.Ability ability, System.Boolean ignorePriority) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:1087)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion.TryStartAbility (Opsive.UltimateCharacterController.Character.Abilities.Ability ability) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:1076)
Opsive.UltimateCharacterController.Character.Abilities.Ability.StartAbility () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/Abilities/Ability.cs:463)