I don't have any rules. I just created a new collection and that's it. This object with rules created itself. I don't need any rules. All items use my collection that I created.It looks like you have an item set rule that is adding an empty item set. Take a look at this page for an overview of the item set rules:
Item Set & Rules - Opsive
The Item Set, Rules and Manager are responsible for choosing what items get to be equipped together. Such as choosing to equip the Sword and . . .opsive.com
I recorded video with this issue:It looks like you have an item set rule that is adding an empty item set. Take a look at this page for an overview of the item set rules:
Item Set & Rules - Opsive
The Item Set, Rules and Manager are responsible for choosing what items get to be equipped together. Such as choosing to equip the Sword and . . .opsive.com
I also noticed that for items that do not use the crosshair icon, it appears apparently from this empty item. I've recorded another short video that shows this:It looks like you have an item set rule that is adding an empty item set. Take a look at this page for an overview of the item set rules:
Item Set & Rules - Opsive
The Item Set, Rules and Manager are responsible for choosing what items get to be equipped together. Such as choosing to equip the Sword and . . .opsive.com
It is difficult for me to determine what is written here, since I did not write it and my level of programming is different from yours.Can you insert a break point in the ItemSet constructor and look at the callstack? This will then allow you to determine why that item set is being created.
I created a new item set, it is emptyCan you insert a break point in the ItemSet constructor and look at the callstack? This will then allow you to determine why that item set is being created.
This is extremely strange, I understand, BUTI can't see the item set that doesn't have any item definitions from your breakpoint video.
Ok, lets approach this a different way. If you follow this video, does it work for you? If it doesn't then I'm wondering if it's somehow related to the migration that you recently did. If it doesn't work in your project can you create a fresh project just to get it working as I did?
No, on version 2021.3.0 I have the same bug, I'm starting to go crazy)I can't see the item set that doesn't have any item definitions from your breakpoint video.
Ok, lets approach this a different way. If you follow this video, does it work for you? If it doesn't then I'm wondering if it's somehow related to the migration that you recently did. If it doesn't work in your project can you create a fresh project just to get it working as I did?
Thank you for your help! I'll be looking forward to the update)I talked to Santiago who worked on this system and it turns out that it's normal for there to be an empty item set created. This allows you to unequip the weapons completely. With that said, it makes sense if you don't want to allow this for an option so in the next update we'll add a parameter that allows you to disable the creation. I'm not sure why it wasn't appearing on my machine.