DragonFist
New member
I'm trying to create a behavior where an AI agent will continuously face the player while moving, strafing when needed. The idea is that the player is engaging sword duels with the Enemies. However, I'm having trouble with this. I thought using the Aim ability from UCC (Third Person) would keep the NPC facing his target, but in practice, it doesn't look that way. I've tried putting a parallel Movement Pack Rotate Towards and Seek, but he always faces his where he is going, not the target. I thought perhaps turning off the "Enable Rotation" on the Rich AI (I'm using A*Pathfinding) but that just results in him always facing the direction that he loaded in and the Rotate Towards doesn't work at all.
Anyhow, I don't know what I'm missing here. Has anyone successfully produced this kind of motion for melee characters using Behavior Designer? If so, could you point me in the right direction?
Thanks in advance.
Anyhow, I don't know what I'm missing here. Has anyone successfully produced this kind of motion for melee characters using Behavior Designer? If so, could you point me in the right direction?
Thanks in advance.