Hello. I'm no expert in Unity and can usually solve issues with a bit of research. I'm setting up my own scene and everything is hooking up easily (great documentation and videos) however I'm encountering a visual issue with the interactable doors that may have nothing to do with the controller at all. The door seems to cull itself as I pass through it and I can see the door disappear while its still in my line of sight. My near camera clipping planes are at their lowest (0.01) and I cant find any discrepancies between the demo scene door and the one I put together. I have other objects in the scene (archery targets) and the like that don't do this, it's only the door and its only when it's open. I haven't baked any culling information and compared many parameters between my camera and the UFPS Demo scenes camera. Apologies for the long description, wanted to say what I've tried so far.
I added three images showing the problem. I hope it's just a bounding box I need to adjust or some sort of culling I'm unaware about. Any help would be appreciated, thank you!
I added three images showing the problem. I hope it's just a bounding box I need to adjust or some sort of culling I'm unaware about. Any help would be appreciated, thank you!