Display Behavior Tree Reference as a Tree, not as Task

funkiller

New member
Hi there, hello! I am currently attempting to organize a large tree and I believe that using the Behavior Tree Reference would be a beneficial approach. However, it is difficult to have a complete understanding of the tree without the ability to expand references to external trees. When I run the game, all external trees are expanded and I am able to see the full tree with all references in one place, but I cannot find an option to enable this while in edit mode. Thank you!

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There currently isn't an option for this. At runtime the reference trees are consumed into the original tree structure so that's why it then shows. I can make a note of this for a feature request. If anybody else would like this as a feature please respond so I know that it should have a higher priority.
 
There currently isn't an option for this. At runtime the reference trees are consumed into the original tree structure so that's why it then shows. I can make a note of this for a feature request. If anybody else would like this as a feature please respond so I know that it should have a higher priority.
Just keep in mind how some people override GetExternalBehaviors() or write their own subclasses for BehaviorReference where the BT is a runtime lookup.
 
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