SolarFalcon
New member
BehaviorTree.enabled = false doesn't work at all. I'm using Pursue in the Movement pack, and I set this to false and it keeps ticking away.
BehaviorTree.DisableBehavior() isn't working either. I have a dead enemy chasing the player due to this.
BehaviorTree.DisableBehavior() isn't working either. I have a dead enemy chasing the player due to this.
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