AnastaDhara
Member
I would like the player to make different damage sounds depending on what ails him:
"Aargh!" for any death except drowning - working
"Ouch" for damage from weapons - working
"Oof" for damage from falls - working
"Glug" for death by drowning - working
But also
"Eeeh!" for damage from fire
"Splutter!" for damage from smoke inhalation
Now these last two have me quite stumped. The first four were simple manipulations of things in the standard abilities (+ swimming pack). I'm guessing I would need some additional custom abilities, 'Burn' and 'Choke'? Then I could use the same methods with state system to achieve the result I want, overriding the default damage sounds when damage is taken in those states? Or is there a simpler way that I've missed?
Thanks in advance for any advice
Anasta
"Aargh!" for any death except drowning - working
"Ouch" for damage from weapons - working
"Oof" for damage from falls - working
"Glug" for death by drowning - working
But also
"Eeeh!" for damage from fire
"Splutter!" for damage from smoke inhalation
Now these last two have me quite stumped. The first four were simple manipulations of things in the standard abilities (+ swimming pack). I'm guessing I would need some additional custom abilities, 'Burn' and 'Choke'? Then I could use the same methods with state system to achieve the result I want, overriding the default damage sounds when damage is taken in those states? Or is there a simpler way that I've missed?
Thanks in advance for any advice
Anasta