Die animation, what determines animation to use?

Vlaxep

Active member
Hi,

I'm initiating the Character's 'die' animation by calling Health.Die, and I want to use the 'die forward' animation.

What determines which animation is used?

Cheers
 
SOLVED

Sorry I meant

Health.Damage

I then tried Health.ImmediateDeath with the position and direction of an empty child gameobject which remains in front of the Player, now it always plays forward death animation when i manually call this!

Might help someone else reading this.
 
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