Deckard_89
Member
It would be ideal to destroy a character's capsule collider when they die, leaving only their ragdoll intact - still being able to interact with the scene and player. However, if you choose to destroy an AI's capsule collider on death in their character health component, it freezes the camera and / or player movement. In the demo scene, it actually freezes the player as well, but in my own scene it still allows player movement but the camera stays put. This only happens with AI agents using the Behavior Designer / UCC integration.