Hi! I'm running into an unexpected behavior where the default Damage Visualization ability ends sooner than the duration set in the inspector.
Looking at the code for this ability, the StopAbility is run when this duration is finished.
But when I even set this to 1000secs, the ability stops almost immediately, and the "Take Damage" state reverts too.
You can see the behavior here:
How can I keep the "Take Damage" state active for a set amount of secs from this ability?
Is that not the intended behavior of the Duration property here?
Looking at the code for this ability, the StopAbility is run when this duration is finished.
But when I even set this to 1000secs, the ability stops almost immediately, and the "Take Damage" state reverts too.
You can see the behavior here:
How can I keep the "Take Damage" state active for a set amount of secs from this ability?
Is that not the intended behavior of the Duration property here?