drmeatball
Member
I've read and watched everything here (gone through the video twice):
I made a hard copy reference of this:
and this:
I've also reviewed:
I've done all of the Unity Learn animation tutorials and I spent all of last week doing the IHeartGameDev tutorials on character animation states and animator controllers.. I apologize for probably stupid questions but I still can't figure this shit out.
I make a new Animator Controller and I import the required Parameters via a New Character / Character Manager. I drop in an Idle animation and that works fine because it's the default state. I add a Walking animation and I'm not sure what to do next.
I'm trying to glean what I can from the UCC Demo AC and I see the transitions are key, but even with that I'm not understanding how the transition from Idle to Movement happens.
Animator Controller - Opsive
New Animator Controller The animator controller included works well for the included demo scene but may not be the best setup for your particular game. . . .
opsive.com
I made a hard copy reference of this:
Animator Parameters - Opsive
The Demo Animator for the third person and first person character utilizes 22 parameters, which include the following: Horizontal Movement Float value to indicate horizontal . . .
opsive.com
and this:
Default Animator Values - Opsive
When you add a new ability or item ability it will have a default value for the Ability Index or Item State Index. This value . . .
opsive.com
I've also reviewed:
Replacing Animations - Opsive
The Ultimate Character Controller uses Unity’s Animator Controller to control all of its animations. The Animator Controller makes it extremely easy to replace the built-in . . .
opsive.com
I've done all of the Unity Learn animation tutorials and I spent all of last week doing the IHeartGameDev tutorials on character animation states and animator controllers.. I apologize for probably stupid questions but I still can't figure this shit out.
I make a new Animator Controller and I import the required Parameters via a New Character / Character Manager. I drop in an Idle animation and that works fine because it's the default state. I add a Walking animation and I'm not sure what to do next.
I'm trying to glean what I can from the UCC Demo AC and I see the transitions are key, but even with that I'm not understanding how the transition from Idle to Movement happens.