Unity: 2020
UCC: 2.2.3
I need several players in the game and would like to use the existing methods such as CameraUtility.FindCamera (m_GameObject); use.
Unfortunately, these fail because there is no camera on the second player and therefore no camera is set for this player in many places.
Another challenge is the player bound in the camera controller, with two and more players it is not clear how exactly the LookDirection() is calculated.
I have built in a few hacks to get everything running, what would be the right way to implement Coop support?
UCC: 2.2.3
I need several players in the game and would like to use the existing methods such as CameraUtility.FindCamera (m_GameObject); use.
Unfortunately, these fail because there is no camera on the second player and therefore no camera is set for this player in many places.
Another challenge is the player bound in the camera controller, with two and more players it is not clear how exactly the LookDirection() is calculated.
I have built in a few hacks to get everything running, what would be the right way to implement Coop support?
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