Collisions Layer Mask vs Character Layer Manager

What is the difference in the Collider Layer Mask (in the Collisions section of UC Locomotion) and the layers defined in the Character Layer Manager?

Also, is it possible to create invisible walls that will collide with the character, but will not collide with weapons?
 
What is the difference in the Collider Layer Mask (in the Collisions section of UC Locomotion) and the layers defined in the Character Layer Manager?
The Character Layer Manager defines the layers on a character scope, whereas the Collision section is just the scope within the locomotion. Sort of similar to how you can have project and then scene level assets, it's just a different hierarchy of layers.

Also, is it possible to create invisible walls that will collide with the character, but will not collide with weapons?
Yes - you can set the collision layer within the character settings, and then on the weapon action you can set which layers it colliders with.
 
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