denisfrs
Member
All weapons in my game are "runtime pickup" weapons so i'm using the "Clip Attachment ID" to parent the weapon magazine on the player's hands.
The problem is that the weapons are rigged skinnedmeshes, and this parenting system won't work for my use case as seen in the video below.
My question is, how do 'animate' the magazine on players hand? There's any other way to make this work?
The problem is that the weapons are rigged skinnedmeshes, and this parenting system won't work for my use case as seen in the video below.
My question is, how do 'animate' the magazine on players hand? There's any other way to make this work?