Wydlfire42
New member
Hello,
I had a previous thread here where I was using the Cinemachine Freelook camera for a 3rd person camera and having trouble getting my UCC character to walk straight. I ultimately resolved that by changing a setting on the camera that mostly fixed things enough for me.
But, fast forward a bit and I decided I wasn't happy with the way the Freelook camera "felt", and discovered that the advice I'd gotten to use it in the first place was dated. The current recommendation is to use a standard Cinemachine Virtual Camera with the "3rd Person Follow" setting. I followed the directions here:
The gist is that you create a Gameobject as a child to your character, have the camera follow that game object, and then have the controls rotate that object directly. It works really well, and my camera controls now feel exactly like I want them to.
Unfortunately, I've now returned to my original "I can't walk straight" problem with UCC. I *think* that UCC is looking at the Cinemachine camera, seeing that it's perfectly behind the object it's following, and then assuming that means the camera is exactly behind the character? And ideas on how I can address this?
I had a previous thread here where I was using the Cinemachine Freelook camera for a 3rd person camera and having trouble getting my UCC character to walk straight. I ultimately resolved that by changing a setting on the camera that mostly fixed things enough for me.
But, fast forward a bit and I decided I wasn't happy with the way the Freelook camera "felt", and discovered that the advice I'd gotten to use it in the first place was dated. The current recommendation is to use a standard Cinemachine Virtual Camera with the "3rd Person Follow" setting. I followed the directions here:
The gist is that you create a Gameobject as a child to your character, have the camera follow that game object, and then have the controls rotate that object directly. It works really well, and my camera controls now feel exactly like I want them to.
Unfortunately, I've now returned to my original "I can't walk straight" problem with UCC. I *think* that UCC is looking at the Cinemachine camera, seeing that it's perfectly behind the object it's following, and then assuming that means the camera is exactly behind the character? And ideas on how I can address this?