hi Justin,
Could you explain how
would be set to true?
I'm completely stuck on this and can not figure it out. The demo scene works fine but I'm using RPG Builder AI agents and they are rotation towards the agent after being positioned into their charge formation but they never attach from this point. They just stay in alignment and keep rotating towards the player as the player moves around them.
And where is the "canAttack" boolean being set for this? I can't find the event that sets it.
Thank you,
Nathan
Could you explain how
Code:
if (tacticalAgent.RotateTowardsPosition(TransformPoint(attackCenter, offset, attackRotation)))
I'm completely stuck on this and can not figure it out. The demo scene works fine but I'm using RPG Builder AI agents and they are rotation towards the agent after being positioned into their charge formation but they never attach from this point. They just stay in alignment and keep rotating towards the player as the player moves around them.
And where is the "canAttack" boolean being set for this? I can't find the event that sets it.
Thank you,
Nathan
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