Hi,
So, I already have my humanoid model for Third person, and it is working well.
Now I want to use the same model for the First person (as a possible scenario described here). I have used FPS Mesh tool and now I have only the arms but still a humanoid model (same as Third person). Again its "kind of" working but I need to fix the hands which would be quite simple if CharacterIK components support FPS and not only the third.
As far as I understand (and stated in the documentation here), the limitation is due to the FPS arms typically are not humanoid type. But in my case they are and it seems I would just need it to fix the hands and hopefully I would still use the same Third person animations.
So, following the UCC way, how can I still use CharacterIK for my First person humanoid model? (without having to mess with my own scripts)
If not, what would be you suggestion to do it anyway without hacks or custom scripts?
Thanks
So, I already have my humanoid model for Third person, and it is working well.
Now I want to use the same model for the First person (as a possible scenario described here). I have used FPS Mesh tool and now I have only the arms but still a humanoid model (same as Third person). Again its "kind of" working but I need to fix the hands which would be quite simple if CharacterIK components support FPS and not only the third.
As far as I understand (and stated in the documentation here), the limitation is due to the FPS arms typically are not humanoid type. But in my case they are and it seems I would just need it to fix the hands and hopefully I would still use the same Third person animations.
So, following the UCC way, how can I still use CharacterIK for my First person humanoid model? (without having to mess with my own scripts)
If not, what would be you suggestion to do it anyway without hacks or custom scripts?
Thanks