Hi,
I'm using the first person controller as it was from the FirstPersonControllerDemo and when the ground is uneven he sometimes gets stuck and then falls off the ground.
It happens at random places when the ground is slightly uneven, but not always on the same spot. In the video I'm posting here the character is stuck on a terrain he usually manages to walk and then when I try to move back he falls off the ground. https://drive.google.com/file/d/1xYHJdEi079YWb26w4WjoCfqJdD_SyTk-/view?usp=sharing
I'm using the latest Unity terrain system. I tried to change the Rigidbody Collision Detection from Descrete to Continuous Speculate and it didn't help.
Increasing the height of his Capsule Collider from 2.05 to 2.25 seemed to help, but the footsteps can't always be heard because they don't always touch the ground.
Can anyone recommend what else I could try?
Thank you so much.
I'm using the first person controller as it was from the FirstPersonControllerDemo and when the ground is uneven he sometimes gets stuck and then falls off the ground.
It happens at random places when the ground is slightly uneven, but not always on the same spot. In the video I'm posting here the character is stuck on a terrain he usually manages to walk and then when I try to move back he falls off the ground. https://drive.google.com/file/d/1xYHJdEi079YWb26w4WjoCfqJdD_SyTk-/view?usp=sharing
I'm using the latest Unity terrain system. I tried to change the Rigidbody Collision Detection from Descrete to Continuous Speculate and it didn't help.
Increasing the height of his Capsule Collider from 2.05 to 2.25 seemed to help, but the footsteps can't always be heard because they don't always touch the ground.
Can anyone recommend what else I could try?
Thank you so much.