Character falling through terrain when setup with UCC

Magic-Thor

New member
Dear Community,

I have a mouse (Source: https://www.mixamo.com/ - Mousey) as a Character...
When I use UCC my mouse is falling through the terrain when I setup with UCC...

Without UCC it's no problem and the mouse stands on top of the plane... I tested with a cube, too; same problem...

No problem: Same setup with another Character like "Dummy", "Pete", "Alex", "Knight D Pelegrini" and "Erika Archer" from Mixamo.com...


I had made a short (57 sec.) video:


Thanks for your help! :)

Best regards Thor

Edit: Time changed from 57 min to 57 sec :)
 
Last edited:
It looks like the pivot point of your mouse character isn't at the feet so that's why the character is halfway through the floor.
 
Dear Justin,
thanks for your answer! At 00:14 you can see, that the mouse stands on the platform without problems, the problem only exists after setup UCC... :-(

Best regards Thor :)
 
The reason for that is because there is no animator controller assigned so no animations play. When an animation starts to play that's when the pivot position changes because your avatar is not using the same rig as the demo animations. If you have your own animations that were made for the mouse then the character won't reposition. You can see that the capsule collider is still on the ground so the character isn't falling through the floor.
 
Now I had fixed it, for my mouse?
Mouse -> Colliders->CapsuleCollider
-> "Capsule Collider Positioner (Script)" ->
I must change "Second End Cap Target" = "mixamorig:Head(Transform)" into "none"
 
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