Changing default walk animation during run time to something else (like a limp)

wuche

Member
Hi,

I have a two part question. I want my current behavior agents (using your Third Party Controller) are using the default walking animation whenever they walk around the map via Seek. I want them to change their walk animation to a limp instead during runtime whenever their health (my own implementation, not the Health system that comes with your product) is below a certain threshold.

1. How would I replace the default walking animation with a new one downloaded from Mixamo such as https://www.mixamo.com/#/?page=1&query=Walk
2. How do I toggle that change programmatically during runtime?

Any help would be super duper appreciated!

Thanks,

Eric
 
Last edited:
1. How would I replace the default walking animation with a new one downloaded from Mixamo such as https://www.mixamo.com/#/?page=1&query=Walk
You can replace the animations within the animator: https://opsive.com/support/document...ller/animation/animator/replacing-animations/

2. How do I toggle that change programmatically during runtime?
You can create a new ability: https://opsive.com/support/document...r-controller/character/abilities/new-ability/
 
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