So I've used UCC and the Pun 2 addon before and have never had this issue.
First of all the demo scene works fine. So there's certainly nothing wrong with the asset in general.
However I've created several different characters to test this out with and they all give the same error message.
"Changing a ViewID while it's in use is not possible (except setting it to 0(not being used)."
I've created the characters in the normal way to set up characters. Then I have added them to the addon screen and set them up for pun. Then created them as prefabs and set them into the pun game object to be instantiated. However I get this error message every time. Even if I bring my character into the demo scene and add it into the pun game object it still doesn't work.
It seems to be a issue of the characters photon view not changing when it is instatiated. For example in the prefab screen the photon view says "Set at Runtime" however if I drag the prefab into the scene it states a number (example :300). So when the player in created that 300 number does not change and that's where I am getting my error.
In the editor console it's pointing to SpawnManagerBase cs 144 and SpawnManagerBase cs 95.
I know that Nolan is working in the demo scene but could someone try converting another character to a pun character for a test because I'm wondering if something isn't working correctly with the editor window for creation.
Also I'm on Unity 2020.3.1f1 LTS.
First of all the demo scene works fine. So there's certainly nothing wrong with the asset in general.
However I've created several different characters to test this out with and they all give the same error message.
"Changing a ViewID while it's in use is not possible (except setting it to 0(not being used)."
I've created the characters in the normal way to set up characters. Then I have added them to the addon screen and set them up for pun. Then created them as prefabs and set them into the pun game object to be instantiated. However I get this error message every time. Even if I bring my character into the demo scene and add it into the pun game object it still doesn't work.
It seems to be a issue of the characters photon view not changing when it is instatiated. For example in the prefab screen the photon view says "Set at Runtime" however if I drag the prefab into the scene it states a number (example :300). So when the player in created that 300 number does not change and that's where I am getting my error.
In the editor console it's pointing to SpawnManagerBase cs 144 and SpawnManagerBase cs 95.
I know that Nolan is working in the demo scene but could someone try converting another character to a pun character for a test because I'm wondering if something isn't working correctly with the editor window for creation.
Also I'm on Unity 2020.3.1f1 LTS.