skinwalker
Member
Hi,
I went from v3.0.7 to v3.0.17 and I was using this code to rotate my character in the menu scene using the mouse.
float rotX = _mouseX * 20 * Mathf.Deg2Rad;
_ucc.transform.Rotate(Vector3.up, -rotX);
It worked perfectly before, but now the rotation of my ucc is locked and can no longer rotate it like that. Please help.
I went from v3.0.7 to v3.0.17 and I was using this code to rotate my character in the menu scene using the mouse.
float rotX = _mouseX * 20 * Mathf.Deg2Rad;
_ucc.transform.Rotate(Vector3.up, -rotX);
It worked perfectly before, but now the rotation of my ucc is locked and can no longer rotate it like that. Please help.