Camera Sway Question

James

Member
Hi, please take a look at this video.


It shows the camera sway during zoom/scope and it's swaying as I would expect.

I've also purposely increased the visible time of the tracer so I could see where the hitscan is going.

The sway seems to be working but it's not synchronized with the scan point, is this by design?

I'm trying to make it slightly harder to hit just by zooming in by incorporating the sway.

There is a zoom state on the sniper that affects the MainCamera, I am setting only the following properties.

1636560023325.png

Suggestions please.

Thank you
 
If you've got "Fire In Look Source Direction" enabled on your ShootableWeapon, then the camera position spring should affect the weapon's firing direction as expected. I tested this by increasing the Shake Amplitude value of the First Person Combat viewtype and using the Assault Rifle (which has "Fire In Look Source Direction" enabled). Alternatively, you can have "Fire In Look Source Direction" disabled and use the Shake spring settings of the FirstPersonPerspectiveItem component instead of the camera's first person viewtype.
 
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