Cheo
Active member
Hello, I saw several other threads about this issue, which mention a Unity limitation and suggest to use either Rewired or the new Input System. I was already intending to use the latter and imported the integration, which works just as expected and is quite convenient, except for the fact that it doesn't solve the framerate issue ! When limiting the framerate to 30 with Application.targetFrameRate in the CharacterControllerSampleScene scene, the camera takes about 4 seconds to make a whole turn around the Nolan character, while it can be done in quite litterally the blink of an eye with no limitation (which amounts to 200+ fps on my computer).
Can someone make a quick test in this sample scene to confirm whether they have the same issue and perhaps provide a fix ? Thanks in avance !
Can someone make a quick test in this sample scene to confirm whether they have the same issue and perhaps provide a fix ? Thanks in avance !