Camera Controller error

sebasfreelance

New member
Hi, can you help me?

I'm killing the player through...

Code:
var health = m_Character.GetComponent<Health>();
health.ImmediateDeath();

Everything works fine, the player dies and after a while it reappears randomly in SpawnPoints that I have on the map, until then perfect, but if I activate the "Ragdoll" or "Die" I get the following error,


Code:
Error: Unable to find the view type with name Opsive.UltimateCharacterController.ThirdPersonController.Camera.ViewTypes.LookAt
UnityEngine.Debug:LogError(Object)
Opsive.UltimateCharacterController.Camera.CameraController:SetViewType(Type, Boolean) (at Assets/Opsive/UltimateCharacterController/Scripts/Camera/CameraController.cs:290)
Opsive.UltimateCharacterController.Camera.CameraController:SetViewType(String) (at Assets/Opsive/UltimateCharacterController/Scripts/Camera/CameraController.cs:269)
Opsive.UltimateCharacterController.Camera.CameraController:set_ThirdPersonViewTypeFullName(String) (at Assets/Opsive/UltimateCharacterController/Scripts/Camera/CameraController.cs:138)
Opsive.UltimateCharacterController.StateSystem.GenericDelegate`1:ApplyValue() (at Assets/Opsive/UltimateCharacterController/Scripts/StateSystem/Preset.cs:274)
Opsive.UltimateCharacterController.StateSystem.Preset:ApplyValues() (at Assets/Opsive/UltimateCharacterController/Scripts/StateSystem/Preset.cs:98)
Opsive.UltimateCharacterController.StateSystem.State:ApplyValues() (at Assets/Opsive/UltimateCharacterController/Scripts/StateSystem/State.cs:150)
Opsive.UltimateCharacterController.StateSystem.StateManager:CombineStates(State, Boolean, State[]) (at Assets/Opsive/UltimateCharacterController/Scripts/StateSystem/StateManager.cs:418)
Opsive.UltimateCharacterController.StateSystem.StateManager:ActivateStateInternal(State, Boolean, State[]) (at Assets/Opsive/UltimateCharacterController/Scripts/StateSystem/StateManager.cs:382)
Opsive.UltimateCharacterController.StateSystem.StateManager:SetStateInternal(GameObject, String, Boolean) (at Assets/Opsive/UltimateCharacterController/Scripts/StateSystem/StateManager.cs:328)
Opsive.UltimateCharacterController.StateSystem.StateManager:SetState(GameObject, String, Boolean) (at Assets/Opsive/UltimateCharacterController/Scripts/StateSystem/StateManager.cs:270)
Opsive.UltimateCharacterController.Character.Abilities.Ability:SetState(Boolean) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/Abilities/Ability.cs:542)
Opsive.UltimateCharacterController.Character.Abilities.Ability:AbilityStarted(Boolean) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/Abilities/Ability.cs:524)
Opsive.UltimateCharacterController.Character.Abilities.Ability:AbilityStarted() (at Assets/Opsive/UltimateCharacterController/Scripts/Character/Abilities/Ability.cs:468)
Opsive.UltimateCharacterController.Character.Abilities.Ragdoll:AbilityStarted() (at Assets/Opsive/UltimateCharacterController/Scripts/Character/Abilities/Ragdoll.cs:92)
Opsive.UltimateCharacterController.Character.Abilities.Ability:StartAbility(Int32) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/Abilities/Ability.cs:460)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion:TryStartAbility(Ability, Boolean, Boolean) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:1164)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion:TryStartAbility(Ability, Boolean) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:1041)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion:TryStartAbility(Ability) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:1030)
Opsive.UltimateCharacterController.Character.Abilities.Ability:StartAbility() (at Assets/Opsive/UltimateCharacterController/Scripts/Character/Abilities/Ability.cs:449)
Opsive.UltimateCharacterController.Character.Abilities.Ragdoll:OnDeath(Vector3, Vector3, GameObject) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/Abilities/Ragdoll.cs:162)
Opsive.UltimateCharacterController.Events.InvokableAction`3:Invoke(Vector3, Vector3, GameObject) (at Assets/Opsive/UltimateCharacterController/Scripts/Events/InvokableAction.cs:178)
Opsive.UltimateCharacterController.Events.EventHandler:ExecuteEvent(Object, String, Vector3, Vector3, GameObject) (at Assets/Opsive/UltimateCharacterController/Scripts/Events/EventHandler.cs:457)
Opsive.UltimateCharacterController.Traits.Health:Die(Vector3, Vector3, GameObject) (at Assets/Opsive/UltimateCharacterController/Scripts/Traits/Health.cs:452)
Opsive.UltimateCharacterController.Traits.CharacterHealth:Die(Vector3, Vector3, GameObject) (at Assets/Opsive/UltimateCharacterController/Scripts/Traits/CharacterHealth.cs:108)
Opsive.UltimateCharacterController.Traits.Health:OnDamage(Single, Vector3, Vector3, Single, Int32, Single, GameObject, Object, Collider) (at Assets/Opsive/UltimateCharacterController/Scripts/Traits/Health.cs:369)
Opsive.UltimateCharacterController.Traits.CharacterHealth:OnDamage(Single, Vector3, Vector3, Single, Int32, Single, GameObject, Object, Collider) (at Assets/Opsive/UltimateCharacterController/Scripts/Traits/CharacterHealth.cs:93)
Opsive.UltimateCharacterController.Traits.Health:Damage(Single, Vector3, Vector3, Single, Int32, Single, GameObject, Object, Collider) (at Assets/Opsive/UltimateCharacterController/Scripts/Traits/Health.cs:270)
Opsive.UltimateCharacterController.Traits.Health:Damage(Single, Vector3, Vector3, Single, Int32, Single, GameObject, Collider) (at Assets/Opsive/UltimateCharacterController/Scripts/Traits/Health.cs:242)
Opsive.UltimateCharacterController.Traits.Health:Damage(Single, Vector3, Vector3, Single) (at Assets/Opsive/UltimateCharacterController/Scripts/Traits/Health.cs:185)
Opsive.UltimateCharacterController.Traits.Health:ImmediateDeath(Vector3, Vector3, Single) (at Assets/Opsive/UltimateCharacterController/Scripts/Traits/Health.cs:484)
Opsive.UltimateCharacterController.Traits.Health:ImmediateDeath() (at Assets/Opsive/UltimateCharacterController/Scripts/Traits/Health.cs:463)
UltimateSurvival.PlayerDeathHandler:On_Death() (at Assets/Ultimate Survival/Scripts/By Namespace/UltimateSurvival/Player/Misc/PlayerDeathHandler.cs:107)
UltimateSurvival.PlayerDeathHandler:OnChanged_Health() (at Assets/Ultimate Survival/Scripts/By Namespace/UltimateSurvival/Player/Misc/PlayerDeathHandler.cs:73)
UltimateSurvival.Value`1:Set(Single) (at Assets/Ultimate Survival/Scripts/By Namespace/UltimateSurvival/Event System/Types/Value.cs:85)
UltimateSurvival.GenericVitals:Try_ChangeHealth(HealthEventData) (at Assets/Ultimate Survival/Scripts/By Namespace/UltimateSurvival/Damage System/GenericVitals.cs:87)
UltimateSurvival.PlayerVitals:Try_ChangeHealth(HealthEventData) (at Assets/Ultimate Survival/Scripts/By Namespace/UltimateSurvival/Damage System/PlayerVitals.cs:157)
UltimateSurvival.Attempt`1:Try(HealthEventData) (at Assets/Ultimate Survival/Scripts/By Namespace/UltimateSurvival/Event System/Types/Attempt.cs:100)
<Fire>d__24:MoveNext() (at Assets/Core/Scripts/Cochiloco[Ozzyel]/Scripts/DummyAI.cs:208)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
DummyAI:PlayerSeek() (at Assets/Core/Scripts/Cochiloco[Ozzyel]/Scripts/DummyAI.cs:148)
DummyAI:Update() (at Assets/Core/Scripts/Cochiloco[Ozzyel]/Scripts/DummyAI.cs:182)



I don't know what happens and I don't even know how to fix it, any ideas that happen or how to fix it?

Thank you!

I am using Third Person Controller 2.1.10
 
Top