skinwalker
Member
Hi,
I think I may have discovered a bug but if its intended Id still like to know how to change it.
1) The burst module has a bool if you can stop the firing if you let go of the input and its set to false. The problem is that upon releasing the fire1 button in the middle of a burst it stops instead of continuing firing the remaining bullets.
2) Im pretty sure the old version had an automatic burst meaning you hold down and it keeps firing with a small delay in between bursts, I cant find that option here. I tried toying with burst + repeat module changing their priorities and additive bools but it seems thats not how its intended to be used. I dont think a burst should be semi auto.
3) I talked with another user about that and if you use an automatic weapon and you hold down fire1 until bullets are 0 - reload - the gun wont start firing until you release fire1 and press it again. I think it's not how its suppose to work for an automatic gun, even in other games its not like that.
I think I may have discovered a bug but if its intended Id still like to know how to change it.
1) The burst module has a bool if you can stop the firing if you let go of the input and its set to false. The problem is that upon releasing the fire1 button in the middle of a burst it stops instead of continuing firing the remaining bullets.
2) Im pretty sure the old version had an automatic burst meaning you hold down and it keeps firing with a small delay in between bursts, I cant find that option here. I tried toying with burst + repeat module changing their priorities and additive bools but it seems thats not how its intended to be used. I dont think a burst should be semi auto.
3) I talked with another user about that and if you use an automatic weapon and you hold down fire1 until bullets are 0 - reload - the gun wont start firing until you release fire1 and press it again. I think it's not how its suppose to work for an automatic gun, even in other games its not like that.