Hello Justin,
I've found another Bug regarding Projectiles, this time related to the Third Person Top Down View, and somehow linked to the VirtualControls.
As long as a Client is using the VirtualControls, his Projectiles seem to be directed at the Ground.
The Master/Server always has his Projectiles fired correctly, but all the Clients shoot the Ground apparently.
You can reproduce this in the Demo Room by doing the following:
I've found another Bug regarding Projectiles, this time related to the Third Person Top Down View, and somehow linked to the VirtualControls.
As long as a Client is using the VirtualControls, his Projectiles seem to be directed at the Ground.
The Master/Server always has his Projectiles fired correctly, but all the Clients shoot the Ground apparently.
You can reproduce this in the Demo Room by doing the following:
- Add the Virtual Controls to the UI
- Add the PUN Virtual Control to the Canvas
- Disable the "Demo Manager" Gameobject
- Disabling the Demo Manager allows you to change the View Type of the Camera, otherwise the Viewtype will always be Combat - In the "PunGame" GameObject, change the Spawn Mode to "Fixed Location"
- Prevents an Error from popping up, as the SpawnGroup in the Demo Manager was deleted - Set the Camera View Type to Top Down
- In the Nolan Prefab, Force the Input to Virtual
- It doesn't matter if the Nolan Prefab Locomotion is Set to Combat / TopDown. The Bug still happens,