ChristianWiele
Active member
Hi,
if you have a shootable weapon with projectiles that should be destroyed upon collision, not all projectiles are reliably destroyed on the remote client. You can reproduce the issue in the PUN demo scene:
1.) Change the ArrowPun prefab to "Destroy on collision"
2.) Build and run the demo scene.
3.) Pick up the bow and shoot all arrows on the target
4.) On the master client all arrows are destroyed upon collision, on the client several of the arrows remain visible and active.
Regards, Christian
if you have a shootable weapon with projectiles that should be destroyed upon collision, not all projectiles are reliably destroyed on the remote client. You can reproduce the issue in the PUN demo scene:
1.) Change the ArrowPun prefab to "Destroy on collision"
2.) Build and run the demo scene.
3.) Pick up the bow and shoot all arrows on the target
4.) On the master client all arrows are destroyed upon collision, on the client several of the arrows remain visible and active.
Regards, Christian