1. Character controller variant (Ultimate Character Controller, First Person Controller, etc).
UCC 2.1.9
2. Unity version (include which SRP, beta Unity versions aren't supported)
2018.4.11f1 standard shaders
3. Bug description
Observed:
When Object fader "Auto Set Mode" is false it should only affect shaders that have transparency (presumably transparent, fade and cutout)?
However, object fader still effects colour changes on opaque objects.
Expected:
Expect Object fader to not change at all, other props
4. Steps to reproduce
Add an opaque shader object into path of camera and set a colour in the object fader script.
In the below example, there is a faded wall (fade is black with full transparency) in front of the vault area, but the vault has an opaque shader, however still changes colour as seen in the inspector.
5. The full error message (if any)
N/A
UCC 2.1.9
2. Unity version (include which SRP, beta Unity versions aren't supported)
2018.4.11f1 standard shaders
3. Bug description
Observed:
When Object fader "Auto Set Mode" is false it should only affect shaders that have transparency (presumably transparent, fade and cutout)?
However, object fader still effects colour changes on opaque objects.
Expected:
Expect Object fader to not change at all, other props
4. Steps to reproduce
Add an opaque shader object into path of camera and set a colour in the object fader script.
In the below example, there is a faded wall (fade is black with full transparency) in front of the vault area, but the vault has an opaque shader, however still changes colour as seen in the inspector.
2020-01-24_05-52-16.mp4
drive.google.com
5. The full error message (if any)
N/A