Hi,
We're currently working on a puzzle game and have added some aim assist on the puzzle buttons to make it a bit easier for controller players. In case 2 buttons are close, we're also allowing the player to quickly switch between the buttons using the Aim Assist Handler script, which has a "can switch targets" bool.
However, it appears that the aim assist stops working when the player does anything during the aim assist target switch. So, for example, if the player is switching between two different buttons, and they move slightly during that point, the aim assist will no longer function. The same happens if they move the camera.
Hopefully this can be solved. Thanks!
EDIT: Forgot to mention this can be reproduced in the demo scene. Enable the Aim Assist Handler on the camera, set the break force to about .0025, and enter the "Aiming" room. Then switch the targets a bit, and when the switch is happening move a bit. The aim assist will no longer work until you exit play mode and enter again.
We're currently working on a puzzle game and have added some aim assist on the puzzle buttons to make it a bit easier for controller players. In case 2 buttons are close, we're also allowing the player to quickly switch between the buttons using the Aim Assist Handler script, which has a "can switch targets" bool.
However, it appears that the aim assist stops working when the player does anything during the aim assist target switch. So, for example, if the player is switching between two different buttons, and they move slightly during that point, the aim assist will no longer function. The same happens if they move the camera.
Hopefully this can be solved. Thanks!
EDIT: Forgot to mention this can be reproduced in the demo scene. Enable the Aim Assist Handler on the camera, set the break force to about .0025, and enter the "Aiming" room. Then switch the targets a bit, and when the switch is happening move a bit. The aim assist will no longer work until you exit play mode and enter again.
Last edited: