F filod Member Mar 8, 2022 #1 fixedUpdate could less than 2*deltaTime, this would cause jump ability stop early, above is my fix
Justin Administrator Staff member Mar 8, 2022 #2 The original code is correct. When running in FixedUpdate deltaTime is equal to fixedDeltaTime.
F filod Member Mar 9, 2022 #3 don't know why you saying that, but it is not really the case(unity 2021.2.13f1):