Cheo
Active member
Hello @Sangemdoko , while experimenting with weapon dropping on death I stumbled upon an unexpected issue when using multiple remove and drop exceptions in Character Inventory Bridge. Here is a video demonstrating it :
So to sum it up, the core of the issue here is that instead of stopping when finding one matching category, the script keeps going through the category array and may lead to unwanted results if it stumbles upon a non matching category. I currently have a workaround for that since my enemies have a very limited number of items, but this should be fixed nonetheless as this works opposite to our expectations. Thanks in advance.
So to sum it up, the core of the issue here is that instead of stopping when finding one matching category, the script keeps going through the category array and may lead to unwanted results if it stumbles upon a non matching category. I currently have a workaround for that since my enemies have a very limited number of items, but this should be fixed nonetheless as this works opposite to our expectations. Thanks in advance.