My UIS version is v1.2.13
If the item is apple, display apple with count 0 is no problem.
But when the item is a weapon, it's abnormal.
We may need some option to control this behavior in different situaltion.
I need a behavior that when comsumables comsumed out and when weapon has been dropped or broken, the Hotbar will remove the item from itself as we had never assign it to hotbar
If the item is apple, display apple with count 0 is no problem.
But when the item is a weapon, it's abnormal.
We may need some option to control this behavior in different situaltion.
I need a behavior that when comsumables comsumed out and when weapon has been dropped or broken, the Hotbar will remove the item from itself as we had never assign it to hotbar
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