[Bug] Cover ability blocked by deactivated collider

Cheo

Active member
Hello, this issue is extremely similar to the Hang ability being blocked by a deactivated collider as well : https://www.opsive.com/forum/index....blocked-by-deactivated-collider-in-hand.9197/

In both cases, if a character has a deactivated collider on the default layer somewhere in his hierarchy, even if it is on another inactive character model, the Cover ability cannot start properly. Here's a video showing all that :


Once again, I'm okay with setting such objects on the SubCharacter layer if necessary, but it would be good making a warning about this somewhere in the documentation if it isn't done already. In any case, I'm still surprised that this could happen, is there any logical explanation for this ?
 
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